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Revolutionary AI in Horror Games: Enemies That Think and Adapt

Introduction Imagine yourself trapped in a dark, dilapidated mansion, the air thick with dread. As you cautiously navigate the creaking hallways, a chilling sound echoes through the silence – heavy footsteps approaching. You’re not facing a pre-programmed enemy with predictable movements. This is different. This… Read More »Revolutionary AI in Horror Games: Enemies That Think and Adapt